Single-segment low% speed run of Mega Man X done on September 26 2004. No items are collected beyond the required dash boots and X-buster upgrade. Available in 3 versions: low quality, normal quality, and 60fps high quality.
Author's comments: First off I know you can't use dash boots to have a true minimalist run, but the run would be so slow it isn't even worth it, so dash boots are in.
A few notes before I go into some of the stages. I took a lot stuff from wodball's time attack, so I have to give thanks to him for having a good model to run off of. I know this run isn't the greatest, and I'll probably try to improve it sometime.
Intro stage: Getting hit a lot in the beginning is not a mistake, because it makes the fight with vile a lot faster -- if you have 1-3 life units when fighting vile he just stuns you right away.
8 boss stages: I coast along and don't take much damage in most of the boss stages, except for Launch Octopus's stage, where I not only take lots of damage but I also make a stupid weapon switching error in the beginning.
8 Bosses: I run through most of them easily enough, except I almost die on Launch Octopus (though I do kill him fast).
First Sigma stage: I do really well here, except I fail to perform the Vile Zero dialog bug which can save from 5-15 seconds (depending on how fast you perform). Vile: Owned, btw if you want to hit him off the screen like that just make sure you don't get stunned by Vile on the very left of the stage. Boomer Kuwanger: I mess up here I get hit, requiring me to collect some health for... ...Bospider: I REALLY HATE this boss (he is worse than Sigma IMO). If I screw up and his body hits me twice, I die. I actually do pretty well until the end, when I stand there like an idiot waiting to get hit and failing on a charged up shotgun ice.
Second Sigma stage: Other than a screwed up weapon switch in the beginning I breeze through the stage, and yes I know taking the robot is not the absolute fastest way you can go, but it is the safest. Chill Penguin: Not much to note here other than he decides to slide a ton of times, slowing me down considerably. Storm Eagle: Destroyed, period. Rangda Bangda: This boss isn't too hard, just really annoying. I do pretty well overall, except I have some really bad accuracy in the end.
Third Sigma stage: This stage usually gives me a few problems but I end up having no problems this run. Armored Armadillo to Spark Mandrill: Zero problems here. Launch Octopus: I take a hit (yes only one) and he decides to use his energy drain attack a lot, but no problems Flame Mammoth: Easy boss, dies in about 15 seconds. D-Rex: I do kind of poorly here since I try to use the walls when D-rex crashes into them, getting hit causes me to play more cautiously -- the energy shot probably would have killed me with the amount of life I had.
Final Stage: NO DAMAGE! That's right I don't take a single hit here. Velguader: He chases me around a bit, but I put him in his place. Human Sigma: I catch him in an AI loop that causes him to bounce off the walls in that exact pattern over and over again. Final Sigma: This can be done faster, but when you die in two hits from ANY attack Sigma uses you tend to play just a bit more carefully.